For non-animated props, the actual file can be any valid skeleton file. csf files for props, if you don’t have one in your prop directory, the modshop will not show it. This contains an ordered list of bones, with their parent/child relationships. ‘.crf’ files typically are found in the base directory (the one named for the asset) of props and bodyparts. material 0 for a prop named ‘cube.cmf’ might be ‘cube_. Each submesh is associated with a numbered material, Moviestorm uses the convention of ending the base name of a materials file with the associated number, in square brackets (e.g. Used to jumpstart the material settings in the modder’s workshop, but the data specified in this file can be overridden in the. ‘.cmf’ files typically are found in the base directory (the one named for the asset) of props and bodyparts. Moviestorm models (bodyparts/props) are made up of one or more submeshes, located in one or more. Reasons to split a model into multiple submeshes are to apply a different material to each, or to manage reusable submeshes. Each of the submeshes contains the verticies and face definitions that make up the mesh, as well as mapping information for the textures used, and weighting information to link verticies to bone movements for animation. This contains one or more 3D ‘submesh’ definitions. Moviestorm uses the open source Cal3D system for their models and animation files.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |